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Hi all. Please test mission editor. post request and bugs. UPDATED - February 25, 2011 Added: Self learning of actions, values and parameters. some bugs fixed Edited by moderator Sunday, March 6, 2011 12:19:56 PM(UTC)
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Oh! I can be a dummy, I'm going to have to test this. Funny thing is, I was just wondering if their was some kind of app like this :)
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Awesome. Looks to work correctly so far in my glance over. |
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I haven't had a chance to try it out yet. Just one question, though. What does the auto fill do exactly?
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I have the feeling that this will be something right up pulsars (back) alley :D
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Originally Posted by: meloncholy  I haven't had a chance to try it out yet. Just one question, though. What does the auto fill do exactly? autofill its mouse click creator ) enabled bu defaul, if disable it you can modify code by you hands ) at monday will add functions: </done> by default at end of last action. enhance manual editing of code. Edited by user Saturday, February 12, 2011 7:27:20 AM(UTC)
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One of my mission xml was being a bit stubborn (I probably forgot a line somewhere). I recreated it using your little tool, and it made me a working xml. Thanks for this!
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Originally Posted by: meloncholy  One of my mission xml was being a bit stubborn (I probably forgot a line somewhere). I recreated it using your little tool, and it made me a working xml. Thanks for this! your welcome )
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I have not tried this yet but it looks good, nice work. :)
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This project make me exited, looking forward for more precise and rewarding missions xml Tnx you for sharing.
Alcor75
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new Version here: Edited by user Wednesday, March 2, 2011 5:02:05 PM(UTC)
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update to new version and features
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What does mean when I get negative LP count in one mission?
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Originally Posted by: Semir  What does mean when I get negative LP count in one mission? This means that you spend ISK or LP during the mission.
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i found a bug if u have in a mission 2 pocket u need in the 1st poket the action Activate or questor go in error mode ur program don't check if Activate is present in all n-1 pocket (if pocket comms are present)
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Originally Posted by: Trigun  i found a bug if u have in a mission 2 pocket u need in the 1st poket the action Activate or questor go in error mode ur program don't check if Activate is present in all n-1 pocket (if pocket comms are present) set parameter what you need to activate or remove Code:
<pocket id="0">
<actions />
</pocket>
manualy.
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Mission Editor - February 25, 2011 Added: Self learning of actions, values and parameters. some bugs fixed
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u haven't understood the problem :D Code:-<missions>
-<pockets>
-<pocket id="0">
-<actions>
<action name="ClearPocket" />
</actions>
</pocket>
-<pocket id="1">
-<actions>
<action name="ClearPocket" />
<action name="Done" />
</actions>
</pocket>
</pockets>
</missions>
this xml don't work in questor bc in the pocket 0 isn't present the action Activation but if u press the Check Mission button in your program it say: "I think all be fine ;)" ok it think that .. but it think wrong :P
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Originally Posted by: Trigun  u haven't understood the problem :D Code:-<missions>
-<pockets>
-<pocket id="0">
-<actions>
<action name="ClearPocket" />
</actions>
</pocket>
-<pocket id="1">
-<actions>
<action name="ClearPocket" />
<action name="Done" />
</actions>
</pocket>
</pockets>
</missions>
this xml don't work in questor bc in the pocket 0 isn't present the action Activation but if u press the Check Mission button in your program it say: "I think all be fine ;)" ok it think that .. but it think wrong :P try this Code:<?xml version="1.0" encoding="utf-8"?>
<missions>
<pockets>
<pocket id="0">
<actions>
<action name="ClearPocket" />
<action name="Activate">
<parameter name="Target" value="Acceleration Gate" />
</action>
</actions>
</pocket>
<pocket id="1">
<actions>
<action name="ClearPocket" />
<action name="Done" />
</actions>
</pocket>
</pockets>
</missions>
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