Added: Loot commands where loot is profitable in certain missions. 11/3/13
Added: Storyline mission: Record Cleaning 10/27/13
Example of blacklist update: Below post. 10/27/13
Fixed: Storyline issues. 10/27/13
Deleted: Storyline mission from blacklist: <mission>Record Cleaning</mission> REMOVED FROM BLACKLIST MAKE SURE YOU DO THIS ITS A GOOD MISSION!!! 10/27/13
Added: Storyline mission: Patient Zero. 10/12/13
Status update: BleedingEdge is ready for use. 10/2/13
Fixed: MoveToBackground in some cases. There are updated mission files. 10/2/13
Updated: Blacklist: <mission>Operation Doorstop</mission> 10/2/13
Updated: Blacklist: <mission>Soothe the Salvage Beast</mission> 10/2/13
Updated: Blacklist: <mission>Record Cleaning</mission>
Added: Storyline mission: Covering Your Tracks. Tested: 10/2/13
Added: Storyline mission: Shipyard Theft. Tested.
Added: Storyline mission: Innocents in the Crossfire. Tested.
Added: Storyline mission: Stem the Flow. Tested.
Added: Storyline mission: Forgotten Outpost. Tested.
ADDED: Storyline mission: Evolution ==> Kills neut tower and completes mission. Tested.
FIXED: Damsel In Distress ==> Mission commands referring to killing only one of the pleasure gardens are not working. Reverted to old. Tested.
ADDED Support for The Anomaly (1 of 3) ==> Read Below! Tested.
ADDED Worlds Collide ==> Read Below!
ADDED Guristas Extravaganza.
These mission files vastly improve ish/h operation by telling Questor to move to points in the mission WHILE clearing the pocket.
This reduces mission times by a whole lot, most Questor missions will just tell Questor to stay at the position where Questor first
warped in at, then kill the targets, then go to the gate... which you can be doing all of that all at once.
Also included in the mission files are the only profitable and/or necessary times to ever tell Questor to loot.
Looting a pocket after all ships have died in Questor almost universally gives much less isk/h than just warping to the next pocket/base.
This is because the opposites to just straight looting is looting AND bounty at the same time... or just bounty which you can not avoid.
Logically if you get bounty and loot at the same time, isk/h will be more than either just looting and no bounty, or just bounty and no loot.
Please feel free to dispute my logic on this.
Also please feel free to dispute my logic on saving time to get to the next warp point while "scoot'n'shooting".
Couldn't use the OP because of a forum bug :/
Dread Pirate Scarlet: Make sure you have a Gate Key in your Ammo Hangar.
Dread Pirate Scarlet: Mission will complete without Gate Key in hangar, however it is slower and less isk/h.
The Anomaly: Oura Madusaari functions like a gate key and doesn't despawn. Keep one of her in cargo and you can skip the life pods and go straight through the gate.
The Anomaly: Have stock of Oura Madusaari in your Ammo Hangar.
The Anomaly: Mission will complete if Oura Madusaari is not in your hangar, however it is slower and less isk/h.
The Anomaly: Anything past mission number (1 of 3) Questor can't do because DropItem doesn't work atm.
Damsel In Distress: Does not break on attackers when attacking krull, this means you take very high incoming damage.. be able to tank.
Damsel In Distress: NOTICE: Some of the mission commands don't work for killing only one of the pleasure gardens. Reverted.
Damsel in Distress: Pleasure Gardens causes very high incoming DPS.
Worlds Collide: Highest in incoming DPS of all missions, warning: if ship is not fitted to tank well the mission will take too long to be profitable.
Suggested Caldari L4 Blacklist:
<blacklist>
<mission>Enemies Abound (1 of 5)</mission>
<mission>The Rogue Slave Trader (1 of 2)</mission>
<mission>The Anomaly (1 of 3)</mission>
<mission>Fire and Ice</mission>
<mission>Transaction Data Delivery</mission>
<mission>Under Suspicion</mission>
<mission>Black Ops Crisis</mission>
<mission>Hunting Black Dog</mission>
<mission>A Desperate Rescue</mission>
<mission>Operation Doorstop</mission>
<mission>Soothe the Salvage Beast</mission>
</blacklist>
Edited by user Sunday, November 3, 2013 9:12:00 AM(UTC)
| Reason: Not specified