Some of you have been requesting a list of all the different mission actions that have been defined thus far.
Well here's a list. I will try to keep this up to date.
(note at the moment some actions are only build into my dev-version, which will be released soon(tm))
MoveToThis action makes your ship move to the specified target.
Example:
Code:
<action name="MoveTo">
<parameter name="Target" value="Warehouse" />
</action>
ActivateThis action makes you activate the specific target (mostly Acceleration Gates).
Example:
Code:
<action name="Activate">
<parameter name="Target" value="Acceleration Gate" />
</action>
WaitUntilTargetedThis action makes you wait until your targeted or the timeout expires. This is used to minimize over-agroing the room.
Example:
Code:
<action name="WaitUntilTargeted">
<parameter name="Timeout" value="15" />
</action>
ClearPocketThis action makes you kill every NPC that you see, excluding sentries and targets on your ignore list.
Example:
Code:
<action name="ClearPocket" />
KillThis action makes you kill the NPCs in your kill-list before any other non-priority targets.
By default this action will first kill the NPC's that are targeting you, then kill the first target in the list, then whatever is targeting you, etc. You can override this action by setting "IgnoreAttackers" to "true".
By default this action will continue to kill its target until its dead, ignoring any new spawns. You can make it stop attacking its target by adding the setting "BreakOnAttackers" and setting it to "true". If this setting is set on true, Questor will stop attacking its target the moment it gets attacked by NPCs, it will then kill those NPCs first before continueing on the kill-target(s). Note this setting overrides "IgnoreAttackers".
Note that priority targets (e.g. ones that use electronic warfare of any kind on you) will always be killed first, regardless of this list!
Example:
Code:
<action name="Kill">
<parameter name="BreakOnAttackers" value="true" />
<parameter name="IgnoreAttackers" value="true" />
<parameter name="Target" value="Core Flotilla Admiral" />
<parameter name="Target" value="Core Rear Admiral" />
<parameter name="Target" value="Core Admiral" />
<parameter name="Target" value="Guardian Veteran" />
</action>
IgnoreThis adds/removes NPCs to your ignore list. Note this list is cleared every time Questor moves to a new mission pocket!
Example:
Code:
<action name="Ignore">
<parameter name="Add" value="Core Flotilla Admiral" />
<parameter name="Add" value="Core Rear Admiral" />
<parameter name="Remove" value="Core Admiral" />
<parameter name="Remove" value="Guardian Veteran" />
</action>
LootThis action tells Questor to start looting all wrecks. If "LootEverything" is disabled in your settings then Questor will stop looting once the specific item has been found. Loot without a target-parameter will look through all wrecks and containers. Loot without an Item-parameter will just loot everything (unless LootEverything is disabled, then this action will be ignored).
Example:
Code:
<action name="Loot">
<parameter name="Target" value="Life Pod" />
<parameter name="Item" value="Oura Madusaari" />
</action>
LootItemThis action tells Questor to loot a specific item. This works regardless of the "LootEverything" setting. LootItem without a target-parameter will look through all wrecks and containers. LootItem without an Item-parameter will be ignored.
Example:
Code:
<action name="LootItem">
<parameter name="Target" value="Life Pod" />
<parameter name="Item" value="Oura Madusaari" />
</action>
DoneThis action tells Questor its done with the mission.
Example:
Edited by user Wednesday, February 16, 2011 11:07:34 PM(UTC)
| Reason: Not specified