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weyoun  
#21 Posted : Saturday, January 26, 2013 6:01:16 PM(UTC)
weyoun

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Originally Posted by: ferox2552 Go to Quoted Post
Originally Posted by: ljk1291 Go to Quoted Post
what about skill training?


Ehhh have you even looked at DE?


In my opinion skill training lacks the ability to remove a certain skill from the queue.

If, for example, the current skill in training has a long training time (read: more than 1 day) but your current plan is set to a skill with a short time (read: less than a day).
so Skill.TrainNow() will put the skill first in queue while the other skill ends up being 2nd in queue, so you will not be able to add the next level of your skill to the queue.

I'm fully aware that you will be able to use TrainNow() after your skill has finished training and eventually the other skill will be removed from your queue, but I don't think thats very "human" to do it this way.
ferox2552  
#22 Posted : Saturday, January 26, 2013 6:03:29 PM(UTC)
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Originally Posted by: weyoun Go to Quoted Post
Originally Posted by: ferox2552 Go to Quoted Post
Originally Posted by: ljk1291 Go to Quoted Post
what about skill training?


Ehhh have you even looked at DE?


In my opinion skill training lacks the ability to remove a certain skill from the queue.

If, for example, the current skill in training has a long training time (read: more than 1 day) but your current plan is set to a skill with a short time (read: less than a day).
so Skill.TrainNow() will put the skill first in queue while the other skill ends up being 2nd in queue, so you will not be able to add the next level of your skill to the queue.

I'm fully aware that you will be able to use TrainNow() after your skill has finished training and eventually the other skill will be removed from your queue, but I don't think thats very "human" to do it this way.


AddToEndOfQueue
weyoun  
#23 Posted : Saturday, January 26, 2013 6:09:27 PM(UTC)
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Originally Posted by: ferox2552 Go to Quoted Post
Originally Posted by: weyoun Go to Quoted Post
Originally Posted by: ferox2552 Go to Quoted Post
Originally Posted by: ljk1291 Go to Quoted Post
what about skill training?


Ehhh have you even looked at DE?


In my opinion skill training lacks the ability to remove a certain skill from the queue.

If, for example, the current skill in training has a long training time (read: more than 1 day) but your current plan is set to a skill with a short time (read: less than a day).
so Skill.TrainNow() will put the skill first in queue while the other skill ends up being 2nd in queue, so you will not be able to add the next level of your skill to the queue.

I'm fully aware that you will be able to use TrainNow() after your skill has finished training and eventually the other skill will be removed from your queue, but I don't think thats very "human" to do it this way.


AddToEndOfQueue


Nope. I try to visualize it.

Length of one day
|-----------------------------|
|------------Skill a---------|---------

You want to train skill b => TrainNow()
|Skill b|------Skill a------|---------------------

You cannot use AddToEndOfQueue() because the end of the queue is in more than 1 day.

Edited by user Saturday, January 26, 2013 6:10:06 PM(UTC)  | Reason: Not specified

ferox2552  
#24 Posted : Saturday, January 26, 2013 6:12:50 PM(UTC)
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99% of the people log in their bot each day so i really don't consider this an issue.

Added to DE:
-charid list of characters in station to check before initiating trade
-overloading status of directmodule

Edited by user Saturday, January 26, 2013 6:19:53 PM(UTC)  | Reason: Not specified

weyoun  
#25 Posted : Saturday, January 26, 2013 6:20:49 PM(UTC)
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Originally Posted by: ferox2552 Go to Quoted Post
99% of the people log in their bot each day so i really don't consider this an issue.


Let me reply with a quote of yours Flapper

Originally Posted by: ferox2552 Go to Quoted Post
I allmost finished all request, more please :D


ferox2552  
#26 Posted : Saturday, January 26, 2013 7:14:11 PM(UTC)
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Originally Posted by: weyoun Go to Quoted Post
Originally Posted by: ferox2552 Go to Quoted Post
99% of the people log in their bot each day so i really don't consider this an issue.


Let me reply with a quote of yours Flapper

Originally Posted by: ferox2552 Go to Quoted Post
I allmost finished all request, more please :D




fair enough, but from a bot perspective it doesnt make too much sense adding skills in front of your queue. If your list is right you dont have to delete skills either.

Ill see if i can fix deletefromskillqueue after i implemented more important/fun stuff :D
Gray  
#27 Posted : Sunday, January 27, 2013 1:44:53 PM(UTC)
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Originally Posted by: ferox2552 Go to Quoted Post
99% of the people log in their bot each day so i really don't consider this an issue.

+1. In case there is a short skill in your skill plan, it's going to be added before the long skill, and everything should be OK... unless you modify your skill plan every day of cos.

Originally Posted by: ferox2552 Go to Quoted Post
Added to DE:
-charid list of characters in station to check before initiating trade
-overloading status of directmodule

Sorry for my bad English... I didn't get it: so trade support is implemented already or not?

Also, maybe it would be a good idea to add some kind of "What's new" on The Hacker Within? I.e. list of changes / additions.
ferox2552  
#28 Posted : Sunday, January 27, 2013 2:40:07 PM(UTC)
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Originally Posted by: Gray Go to Quoted Post

Sorry for my bad English... I didn't get it: so trade support is implemented already or not?

Also, maybe it would be a good idea to add some kind of "What's new" on The Hacker Within? I.e. list of changes / additions.


Originally Posted by: ferox2552 Go to Quoted Post
Released another version with new features:

Trade support:
-_directEve.CreateTrade(charid) - initial run will return false as it needs to start the trade service
-Add(directitem)
-Offermoney(double)
-ToggleAccept()

attribs: HerAccepted, MyAccepted, HerOfferedIsk, MyOfferedIsk, HerTradeItems, MyTradeItems, HerName, HerCharacterId

ModuleInfo:
-Damage
-HP

thanks 1 user thanked ferox2552 for this useful post.
Gray on 1/27/2013(UTC)
BaconLord  
#29 Posted : Sunday, January 27, 2013 8:58:55 PM(UTC)
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Code:
Cache.Instance.DirectEve.GetFleetMembers = 'Cache.Instance.DirectEve.GetFleetMembers' threw an exception of type 'System.ArgumentOutOfRangeException'
base {System.ArgumentException} = {"Index was out of range. Must be non-negative and less than the size of the collection.\r\nParameter name: index"}


Something wrong with GetFleetMembers property or is this just on my side?
ferox2552  
#30 Posted : Sunday, January 27, 2013 10:06:21 PM(UTC)
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Originally Posted by: BaconLord Go to Quoted Post
Code:
Cache.Instance.DirectEve.GetFleetMembers = 'Cache.Instance.DirectEve.GetFleetMembers' threw an exception of type 'System.ArgumentOutOfRangeException'
base {System.ArgumentException} = {"Index was out of range. Must be non-negative and less than the size of the collection.\r\nParameter name: index"}


Something wrong with GetFleetMembers property or is this just on my side?


Must be on your side, i tested it. Are you actually in a fleet?

if (Cache.instance.directeve.session.fleetid != null)

Edited by user Sunday, January 27, 2013 10:07:10 PM(UTC)  | Reason: Not specified

ferox2552  
#31 Posted : Monday, January 28, 2013 2:00:47 AM(UTC)
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Released probing support:

DirectScannerProbe class:
-DestroyProbe()
-RecoverProbe()
-SetLocation(x,y,z)
-SetProbeRange(range)
-AllRangesAu
-Expiry
-ProbeId
-RangeAu
-TypeID
-X, Y, Z

Added to the DirectSystemScanResult:
-X, Y, Z
-Deviation

Added to DirectScannerWindow:
-GetProbes()

Edited by user Monday, January 28, 2013 3:15:32 AM(UTC)  | Reason: Not specified

thanks 2 users thanked ferox2552 for this useful post.
henkpenk on 1/28/2013(UTC), ollischulz123 on 1/29/2013(UTC)
BaconLord  
#32 Posted : Monday, January 28, 2013 11:10:42 AM(UTC)
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Quote:
Must be on your side, i tested it. Are you actually in a fleet?

if (Cache.instance.directeve.session.fleetid != null)



You are right. Sorry for false alarm. Brick wall
bbday  
#33 Posted : Monday, January 28, 2013 12:22:03 PM(UTC)
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Originally Posted by: ferox2552 Go to Quoted Post
Released probing support:

DirectScannerProbe class:
-DestroyProbe()
-RecoverProbe()
-SetLocation(x,y,z)
-SetProbeRange(range)
-AllRangesAu
-Expiry
-ProbeId
-RangeAu
-TypeID
-X, Y, Z

Added to the DirectSystemScanResult:
-X, Y, Z
-Deviation

Added to DirectScannerWindow:
-GetProbes()


lol, bot with automatic probing is not very "heavy" to writing...

did you add get x,y,z for warp destination, for our cheat?

Edited by user Monday, January 28, 2013 12:22:47 PM(UTC)  | Reason: Not specified

Gray  
#34 Posted : Monday, January 28, 2013 12:22:07 PM(UTC)
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Originally Posted by: ferox2552 Go to Quoted Post
Released probing support:

Just wanted to say: awesome progress on DE, it's nice to know that the project has an active DE developer again :) Keep up the good work!
BaconLord  
#35 Posted : Monday, January 28, 2013 2:01:50 PM(UTC)
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Originally Posted by: ferox2552 Go to Quoted Post
I allmost finished all request, more please :D


Unload ammo to (ship) cargo?

Edited by user Monday, January 28, 2013 2:04:20 PM(UTC)  | Reason: Not specified

ollischulz123  
#36 Posted : Tuesday, January 29, 2013 10:22:12 AM(UTC)
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Is it possible to add POS support for corp hangars and ship arrays?
ferox2552  
#37 Posted : Tuesday, January 29, 2013 12:09:51 PM(UTC)
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Originally Posted by: ollischulz123 Go to Quoted Post
Is it possible to add POS support for corp hangars and ship arrays?


Yea i will probably work on that somewhere in the next 2 months when i can actually test it
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ollischulz123 on 1/29/2013(UTC)
Gray  
#38 Posted : Tuesday, January 29, 2013 1:27:26 PM(UTC)
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Sorry for me being thick again, but where can I download the latest DE with all these changes? Official site contains version of Dec 2012, as for github branches - DE in master and experimental are marked with Apr 2012, unstable - Jun 2012... is there any other place for new DE releases, or it's just not available for downloads yet?
bbday  
#39 Posted : Tuesday, January 29, 2013 1:45:16 PM(UTC)
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Originally Posted by: Gray Go to Quoted Post
Sorry for me being thick again, but where can I download the latest DE with all these changes? Official site contains version of Dec 2012, as for github branches - DE in master and experimental are marked with Apr 2012, unstable - Jun 2012... is there any other place for new DE releases, or it's just not available for downloads yet?


directeve
ferox2552  
#40 Posted : Tuesday, January 29, 2013 2:06:52 PM(UTC)
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Originally Posted by: Gray Go to Quoted Post
Sorry for me being thick again, but where can I download the latest DE with all these changes? Official site contains version of Dec 2012, as for github branches - DE in master and experimental are marked with Apr 2012, unstable - Jun 2012... is there any other place for new DE releases, or it's just not available for downloads yet?


support.thehackerwithin.com
thanks 1 user thanked ferox2552 for this useful post.
Gray on 1/30/2013(UTC)
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