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bbday  
#1 Posted : Thursday, January 24, 2013 3:09:46 PM(UTC)
bbday

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priority (low, normal, hight)

- (hight) trade in station, i wanna open trade window in station for trading with another char in station.
basicaly open trade, check/put in items inside, check accept, place and check also isk to transfert(anti scam :D).

- (low) trasversal velocity from entity, like velocity of target, it is very userfull for vargur (killing frigate).

- (low) fall off of actual weapon, like optimal range(in DE), it is very userfull for vargur when NPC dampering you, because optimal is not userfull.

- (hight) accept convo it is possible interact with incoming convo, like say accept, put on blacklist, refuse, then a small interact bot is not to hard to implement it inside questor.

- (hight) asset location i wanna know where is my asset, every directitem have Property "LocationId", but is not userfull if you don't know what do you have and where.

- (normal) access on market delivery

- (low) access on ore bay

- (low) fleet Create fleet, join fleet, warp fleet to.

Edited by user Wednesday, January 30, 2013 8:35:37 PM(UTC)  | Reason: Not specified

thanks 1 user thanked bbday for this useful post.
tetrikx on 1/24/2013(UTC)
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bbday  
#2 Posted : Thursday, January 24, 2013 3:21:07 PM(UTC)
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- (hight) server status on login check server status if "ok", "unknow", ... userfull for don't spam connection...
Disney  
#3 Posted : Thursday, January 24, 2013 4:28:28 PM(UTC)
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Originally Posted by: bbday Go to Quoted Post
- (hight) server status on login check server status if "ok", "unknow", ... userfull for don't spam connection...


this and "Check if corp is in war"


i think this are the important issues. especially for all who use some sort of automatism
aaronk  
#4 Posted : Thursday, January 24, 2013 6:51:02 PM(UTC)
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Originally Posted by: bbday Go to Quoted Post
priority (low, normal, hight)

- (low) access on ore bay


I think he meant to say (highest), not (low)!
ferox2552  
#5 Posted : Friday, January 25, 2013 12:28:29 AM(UTC)
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Just added: Assets, Ore Hold, wardec, speak fix and server status (not live yet tho)

Will test them tomorrow after i got the dev license file.

@devs: sorry for the bugged commit...my github tool didnt feel well today

EDIT: released on support.thehackerwithin.com

Edited by user Friday, January 25, 2013 2:50:37 PM(UTC)  | Reason: Not specified

thanks 3 users thanked ferox2552 for this useful post.
henkpenk on 1/25/2013(UTC), ISeeDEDppl on 1/26/2013(UTC), ollischulz123 on 1/29/2013(UTC)
BaconLord  
#6 Posted : Friday, January 25, 2013 10:02:58 AM(UTC)
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- (low) fleet Create fleet, join fleet, warp fleet to.

Im ready to put bounty on this.
Will be very usefull if you are doing mission with more than one character (now i have to create corp bookmark, wait for corp bookmarks to refresh-can be up to 5 minutes-and then warp all chars there)

Edited by user Friday, January 25, 2013 10:04:17 AM(UTC)  | Reason: Not specified

ferox2552  
#7 Posted : Friday, January 25, 2013 5:25:57 PM(UTC)
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Just released fleet support:

GetFleetMembers(): gets all fleetmembers with attribs: charid/job/name/role/shiptypeid/skills/solarsystem/squadid/wingid (job/role wrapped in an enum)
WarpToMember
InviteToFleet
KickMember
LeaveFleet
MakeFleetBoss

If you want to check whether char is in fleet:

session.fleetid != null

if any more methods are required or anything does not work like it should, let me know
thanks 2 users thanked ferox2552 for this useful post.
tetrikx on 1/26/2013(UTC), ollischulz123 on 1/29/2013(UTC)
civan2  
#8 Posted : Friday, January 25, 2013 6:21:53 PM(UTC)
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If you are doing advertised fleets then you need to watch out cause they will go away if the fleet count gets reduced to 1.
Good at pvp. I enjoy pvz and pvt too.
BaconLord  
#9 Posted : Friday, January 25, 2013 6:47:06 PM(UTC)
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Awesome.
Can you add fleet warp also?

Thx a lot.
ferox2552  
#10 Posted : Friday, January 25, 2013 8:41:52 PM(UTC)
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Added: AssembleShip, Applyplex, DaysLeft, WarpFleetTo and falloff
thanks 1 user thanked ferox2552 for this useful post.
ollischulz123 on 1/29/2013(UTC)
bbday  
#11 Posted : Saturday, January 26, 2013 12:35:50 AM(UTC)
bbday

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check if corp are in war:

you must add in your setting confing something like "you wanna check if corp is in war?"
then on your onFrame event you must check every X minutes if you are in war, because DE just for now, can only check active war.

http://nopaste.info/6c984ec80d.html

on your cache:

public bool IsCorpInWar
{
get
{
bool war = DirectEve.Me.IsAtWar;
if(!war)
Logging.Log("Cache", "Your corp are not involved in any war", Logging.Green);
else
Logging.Log("Cache", "Your corp are involved in a war, be carefull", Logging.Orange);

return war;
}
}

Check server status it is a good thing before you try to login on your program.cs onFrame[]
if server status is not ok you cant login .. don't spam log if you cant...

]if (_directEve.Login.AtLogin && _directEve.Login.ServerStatus != "Status: OK")
{
Logging.Log("Startup", "Server status[" + _directEve.Login.ServerStatus + "] != [OK] try later", Logging.Orange);
_nextPulse = DateTime.UtcNow.AddSeconds(120);
return;
}

Edited by user Saturday, January 26, 2013 12:36:29 AM(UTC)  | Reason: Not specified

thanks 1 user thanked bbday for this useful post.
tetrikx on 1/26/2013(UTC)
ferox2552  
#12 Posted : Saturday, January 26, 2013 4:17:33 AM(UTC)
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Released another version with new features:

Trade support:
-_directEve.CreateTrade(charid) - initial run will return false as it needs to start the trade service
-Add(directitem)
-Offermoney(double)
-ToggleAccept()

attribs: HerAccepted, MyAccepted, HerOfferedIsk, MyOfferedIsk, HerTradeItems, MyTradeItems, HerName, HerCharacterId

ModuleInfo:
-Damage
-HP

I allmost finished all request, more please :D

Edited by user Saturday, January 26, 2013 4:32:10 AM(UTC)  | Reason: Not specified

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bbday on 1/26/2013(UTC)
bbday  
#13 Posted : Saturday, January 26, 2013 10:17:00 AM(UTC)
bbday

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Originally Posted by: ferox2552 Go to Quoted Post
Released another version with new features:

Trade support:
-_directEve.CreateTrade(charid) - initial run will return false as it needs to start the trade service
-Add(directitem)
-Offermoney(double)
-ToggleAccept()

attribs: HerAccepted, MyAccepted, HerOfferedIsk, MyOfferedIsk, HerTradeItems, MyTradeItems, HerName, HerCharacterId

ModuleInfo:
-Damage
-HP

I allmost finished all request, more please :D



- manufactory item (bpo,bpc), copy item (bpo)
- jump on jump bridge
- jump to (cyno) if you are in carrier and wanna jump to friendly cyno (also bridge with titan is the same thing) you must be in fleet and now we have fleet support (we can write a pvp bot)
weyoun  
#14 Posted : Saturday, January 26, 2013 4:18:04 PM(UTC)
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Originally Posted by: ferox2552 Go to Quoted Post
Released another version with new features:

Trade support:
-_directEve.CreateTrade(charid) - initial run will return false as it needs to start the trade service
-Add(directitem)
-Offermoney(double)
-ToggleAccept()

attribs: HerAccepted, MyAccepted, HerOfferedIsk, MyOfferedIsk, HerTradeItems, MyTradeItems, HerName, HerCharacterId

ModuleInfo:
-Damage
-HP

I allmost finished all request, more please :D


* NPC Bounty as shown in the overview.
* Market order adjustment

* Anchored container with password support (i.e. opnening with a password, changing password)

Actually a few days ago I thought of some features I would like ... but it seems I forgot them all. :)
bbday  
#15 Posted : Saturday, January 26, 2013 5:26:11 PM(UTC)
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Originally Posted by: weyoun Go to Quoted Post
Originally Posted by: ferox2552 Go to Quoted Post
Released another version with new features:
* Market order adjustment


There is from long time ... check it, i use it.

Echu  
#16 Posted : Saturday, January 26, 2013 5:33:20 PM(UTC)
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Originally Posted by: ferox2552 Go to Quoted Post

I allmost finished all request, more please :D


What about checking for incursion in system?
ferox2552  
#17 Posted : Saturday, January 26, 2013 5:35:53 PM(UTC)
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Originally Posted by: Echu Go to Quoted Post
Originally Posted by: ferox2552 Go to Quoted Post

I allmost finished all request, more please :D


What about checking for incursion in system?


just check for incursion chat window

ljk1291  
#18 Posted : Saturday, January 26, 2013 5:45:08 PM(UTC)
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what about skill training?
ferox2552  
#19 Posted : Saturday, January 26, 2013 5:50:56 PM(UTC)
ferox2552

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Originally Posted by: ljk1291 Go to Quoted Post
what about skill training?


Ehhh have you even looked at DE?
weyoun  
#20 Posted : Saturday, January 26, 2013 5:54:13 PM(UTC)
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Originally Posted by: bbday Go to Quoted Post
Originally Posted by: weyoun Go to Quoted Post
Originally Posted by: ferox2552 Go to Quoted Post
Released another version with new features:
* Market order adjustment


There is from long time ... check it, i use it.



Due to my work I was unable to play an eve for the last year and came only back 2 weeks ago.
Didn't know it was hidden in the DirectMarketWindow.

So what's the difference between LoadOrders() and GetMyOrders(bool)?

I assume LoadOrders() is like a refresh button for the MarketWindow's current type displayed.
And GetMyOrders(bool) will just fetch my orders - without BuyOrders by default and with BuyOrders when called with true as the parameter.
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